![]() And that only if it's equally filled with elites, not just white trash. ![]() Since more mobs -> more time to kill them -> more loot to drop -> more time to spend on these two aspects. Which is absurd and pathetic, but it is what it is.īased on screenshot they provided, density will be increased by around 30%, so even if that will equally be filled with extra elites, will speed up leveling by around 15%. But obviously generic player takes about 80 to 100 hours to level up, while dads with kids and full time jobs will probably manage to level up during the 90-days period. Monster density they said, so eventually more exp from dungeons. I think these observation suggest that there needs to be a significant overhaul to encourage greater class diversity in the 4 man meta.Did they mention if the xp boost after level 50 was in the upcoming patch or getting hotfixed in? The four man meta in terms of class composition has not changed since season 12 where it is Barbarian, Monk, Necromancer and Wizard. No crusader or demon hunter has been part of the four man meta after season 4. Since season 4, two classes (barbarians and monks) are always part of the 4 man meta. As such, inclusion in the 4 man meta greatly increases that classes ability to get higher level legendary gems as well as XP/paragon levels. ![]() As we know, greater rift clears of 4 man groups are significantly higher than solo players. I wanted to summarizes and give highlights of the available information. I checked the history of the 4 man leaderboards. 4 Man Meta Historical Perspective and Request for Changes
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |